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- This is XP-Cagey's thirteenth modified release of Merl's 1.7 build of the half life compile tools.
-
- Email webmaster@xp-cagey.com with comments or questions.
-
- 1.7p13 -
-
- Bugfix (CSG): fixed problem with info_compile_parameter code that turned off
- clip hulls by default
-
- Bugfix (BSP): fixed incorrect storage of empty clip hulls -- the head node
- pointer now correctly stores the content type instead of a pointer to another
- model's clip information; this allows zhlt_noclip to work correctly in all
- cases, and also allows maps created with clip hulls turned off to run in the
- game without crashing.
-
- Bugfix (BSP): fixed crash error resulting from running HLCSG with nocliphull
- followed by running HLBSP normally
-
- Enhancement (CSG): changed the zhlt_noclip and zhlt_invisible attributes'
- behavior: if either attributes' value is set to '0', the attribute is ignored.
- This should allow people to add these attributes to FGD files as Choices.
-
- Enhancement (CSG): simplified bevel clip algorithm used by precise, normalized,
- and simple clip types (thanks to Carsten Fuchs for pointing out the change)
-
- 1.7p12 -
-
- Bugfix (RAD): fixed issue introduced with p11 that caused some lights to fade
- incorrectly over distance.
-
- Bugfix (RAD): Removed "SDF::4" log message that would spam in production builds
- of the tools if concave opaque entities were in use.
-
- Bugfix (RAD): Default maximum light data bumped down to 6MB again after reports
- that higher values caused performance issues. Authors still have the option of
- specifying extra lightdata at the command line, but should perform compatability
- testing before releasing their maps if they're over the preset limit.
-
- 1.7p11 -
-
- Feature Addition (RAD): added -lightdata <#> switch to allow user to set custom
- lightdata maximum value. Works like the -texdata switch. Default maximum light
- data amount bumped to 8MB.
-
- Enhancement (RAD): enhanced "too many lightstyles" error messages that
- previously showed (?,?,?) to show actual location of error. Only first error of
- this type is shown by default. Use -verbose to see all occurrences.
-
- Bugfix (RAD): plugged buffer overflow when too many light samples are used (new
- Exceeded MAX_MAP_LIGHTING error)
-
- Bugfix (BSP/VIS/RAD): plugged buffer overflow on BSP read when texdata or
- lightdata wasn't adequate to hold texture data stored in BSP (MAX_MAP_MIPTEX or
- MAX_MAP_LIGHTING thrown now instead).
-
- 1.7p10 -
-
- Bugfix (RAD): fixed problem with opaque entity shadows; p10 lighting is now
- identical to the lighting in regular 1.7
-
- 1.7p9 -
-
- Bugfix (RAD): fixed math code introduced in p5 - removed "-oldmath" and replaced
- added a message saying the option is no longer supported if someone attempts to
- use it.
-
- Feature addition (patch by Nemo1024): added support for older hullfile format
- used in HL SDK 2.2 (doesn't affect anyone using the newer hullfile format).
-
- 1.7p8 -
-
- Bugfix (RAD): added command line switch "-oldmath" for people who are having
- problems with the optimized math routines introduced in p5... I'm currently
- looking for sample cases where the new math routines break the lighting stage of
- the compile.
-
-
- 1.7p7 -
-
- Bugfix (RAD): re-added support for texlights (had been disabled while debugging
- due to spam of "direct lights exceeded" message), changed behavior of that
- message from print on every occurance to print on first occurance -- if you had
- problems with this message spamming before, you should now be able to at least
- compile your map. The problem causing the message has not been fixed, but
- getting it many times isn't more useful than getting it once because it doesn't
- define the location of the problem.
-
- 1.7p6 -
-
- Bugfix (CSG): BEVEL texture code was causing improper clip offsets for normally
- textured axial faces.
-
- 1.7p5 -
-
- Feature addition: "zhlt_noclip" - adding this key with a non-empty value to any
- brush entity will cause ALL clipping information for the brush entity to be
- stripped, making the entity non-solid in the game. Suggested by Yamazaki.
-
- Feature addition: "zhlt_invisible" - adding this key with a non-empty value to
- any brush entity will cause the entity to be invisible in the game and not
- contribute to r_speeds (this is the same as using the null texture for the
- entire entity).
-
- Feature addition: BEVEL texture - this texture acts like a NULL texture but also
- doesn't expand when generating clip hulls. Can be used to eliminate exterior
- corner clipping bugs without using -cliptype precise... -cliptype precise is
- still the recommended method for removing clipping errors, as this feature is
- experimental. Suggested by WolfWings.
-
- Compiler limit change: The maximum number of brushes has been boosted from 8K to
- 32K. Suggested by A W!seM4n Onc3 Sa!d.
-
- Compiler limit change: ripents.exe has been updated to support the higher map
- limits of 1.7p5.
-
- Optimization: several math functions have been simplified in the code, providing
- a small boost to HLRAD speeds. Testing showed a ~5% improvement on compiles
- that weren't using virtual memory. Larger gains are probably possible in the
- future.
-
- Optimization: enabled MSVC++ compiler optimizations for speed. Your milage may
- vary.
-
-
- Additional files in distribution: ripents.exe has been updated to support the
- 1.7p5 limits. zhlt.wad has been updated to include the BEVEL texture.
-
- 1.7p4 -
-
- Bugfix: recursive threadlock on multiprocessor machines eliminated.
- Bugfix: using full dot product to check for angle instead of sum of axial values
- Feature addition: -cliptype normalized uses bugfix 1 and skips bugfix 2 for people
- who don't want denormalized brushes (see article link below for details)
-
-
- 1.7p3 -
-
- I've reworked the ExpandBrush function of HLCSG to fix 2 bad assumptions that
- led to "sticky" exterior corners in Half-Life maps. I've sent the source in to
- Merl for inclusion in future builds, and am making the updated code available
- here for people interested in getting an immediate fix. The new exe is backward
- compatible with all previous versions of the tools and includes the raised plane
- limit from 1.7p. This exe requires the same DLL that the 1.7p build requires,
- which you can find in the webbed tool thread. In addition to the bugfixes, I've
- also sped up the CreateBrush part of HLCSG by around 75%.
-
- A summary of how this works can be found at
- http://xp-cagey.com/articles/clip_hull for those who are interested in knowing
- what's changed.
-
- To use the new clip hull feature, download the attached HLCSG and add the
- following switch: "-cliptype precise". If you want to same some clipnodes, you
- can use "-cliptype simple" which will shift player models a few units upward on
- sloped floors [NOTE: The marine model is currently drawn a few units off the
- floor when standing, even using the old HLCSG. This can be verified by looking
- at the marine model on any standard NS map from the 1.0 distribution.]
-
- If you want to use the new HLCSG for the speed improvement but want the old
- style clipping, use "-cliptype legacy". If you want to have the smallest
- possible number of clipnodes and don't mind some stickyness (not recommended),
- use "-cliptype smallest".
-
- I've included a small test map that exhibits both of the bad assumptions from
- the old code in the zip file.